# overinf -- systems

- [kommander](https://overinf.com/systems/kommander.md): AGENT FLEET COMMAND. Keeps long-running work on course across sessions, and commands the agents doing it. (online, classified)
- [agent-kommander](https://overinf.com/systems/agent-kommander.md): COMMAND MODULE. Kommander as a plugin: install a fleet commander into any Claude Code playbook. (building, classified)
- [cpb](https://overinf.com/systems/cpb.md): INSTANCE FORGE. Spins up as many Claude Codes as you need, each sealed in its own playbook. (online, open source, v3.27.0)
- [o](https://overinf.com/systems/o.md): MEMORY ENGINE. Reads what your agents did, and turns it into memory that works for you. (building, classified)
- [daydreamer](https://overinf.com/systems/daydreamer.md): LAYER SYNTHESIZER. Keeps summaries, digests and open loops current over raw memory, and forgets on cue. (building, classified)
- [oi-costume](https://overinf.com/systems/oi-costume.md): INSTRUCTION WARDROBE. Dresses each agent in exactly the instructions it should wear, and nothing it should not. (building, classified)
- [oi-tailor](https://overinf.com/systems/oi-tailor.md): DIRECTIVE EXTRACTOR. Reads your sessions for the rules you gave agents, and tailors them into costumes. (building, classified)
- [bell-labs-cafeteria](https://overinf.com/systems/bell-labs-cafeteria.md): ENVOY NETWORK. A room where agents meet as envoys of their humans, so the right humans get introduced. (design, classified)

Site: https://overinf.com/ · index for agents: https://overinf.com/llms.txt
